Sunday, June 8, 2008

Yak

It wouldn't let me load the targa
Spec

Saturday, June 7, 2008

PINE TREES X2

http://www.mediafire.com/?3ymlmzkwxig


I don't have Crazy Bump so you can just use that one Diffuse and throw it in Crazy bump.

PINE TREES X2

http://www.mediafire.com/?3ymlmzkwxig


I don't have Crazy Bump so you can just use that one Diffuse and throw it in Crazy bump.

PINE TREES X2

http://www.mediafire.com/?3ymlmzkwxig


I don't have Crazy Bump so you can just use that one Diffuse and throw it in Crazy bump.

Wednesday, May 28, 2008

Tree03


Added some flowers and such based on Erich's fiddleheads. I think I need to go a little higher poly on them cuz they look a bit too geometric.

WIP, still gonna paint some better textures into them, but this is gonna be the overall look i thinks... unless Teh Dylan says otherwise.

Dylan: you mentioned you wanted some more color painted into the textures... should I use blues and purples like the flowers, or should I use something opposite on the color wheel?

Thursday, May 22, 2008

Break Time

We were asked this week to present at the Pack Meeting and although we all stepped up and committed to this project, we did not meet this task.

I want everyone to take a break from the project (unless you're Hunter and Jen... get to work!). We'll regroup on Monday. Don't touch any of the work for this until next week, but expect to have regular work load.

I will call you guys individually to review what happened this week.

Wednesday, May 21, 2008

Odin's Fruit Vines of the Great White North

Here are three Fruit Vines. Each is about 400 polys, (700 tris) each with their own 512 targ. have fun.

http://www.mediafire.com/?3xbz4jd0nz3

I forgot to take screen shots. Sorry.

I also will not have time to finish the bush berries. I have to catch up on the rest of my homework. I hope these models will suffice for the time being.

Fiddleheads Ice Ferns Of The Great White North

Here are stage01_fiddleheads_01 & _02.

Download them from this mediafire link.


http://www.mediafire.com/?6fyjm3jgsxp





Monday, May 19, 2008

Goatpen


Goat incoming.

New Assignments

I have sent an email out with the assignments this week. To review, the bulk of those assignments are due Wednesday at the latest, but Tuesday ideally. Please email me or call me to confirm you got the email!

Friday, May 16, 2008

Ancient Symbols


Here's the sheet for the ancient symbols. Just grab a symbol and start creating combinations to build the hieroglyphics of the Ancient Ruins. The Rock Runes, the bridge, the wall, any of these ancient ruin objects should have these markings on them.

You'll either need to create an alpha channel in the TGA you create or create an entirely separate map that we will use in the emission channel to make these markings glow. We should have control over the color of the emission maps, but in your diffuse maps use blues and purples for these markings.

Wednesday, May 14, 2008

Stump01 & 02



diffuse, normal, spec, ambient occ, snow, icicles (with correct pivots) 465 tri's

Monday, May 12, 2008

Torch Complete


diffuse, normal, spec, alpha, collision, 201 polys

Guard Tower. 95% done

I'll clean up the poly count before I start texturing!






Sunday, May 11, 2008

The Tree



ta da! donezorz

Saturday, May 10, 2008

First Looks. Uber_Guard_Tower

Rigging Question

When binding weights I cant get certain verticies to bind to a spine joint, they keep moving with the head any ideas how to fix this. I have already tried reassigning the verts in the component editor, and painting the weights to other bones. I really don't know what to try next

Wednesday, May 7, 2008

Torch

I don't know if it was mentioned before (since I was in the cave all night), but someone is gonna make David a torch, right? And someone start working on some birds? Or other animals, too? Didn't we want a sea dragon/snake or something under the bridge?

Saturday, May 3, 2008

David: update


all done with the texturing... well mostly. Still gotta go in and add some grungemaps and some polish. Here we are so far tho. I'll get the alpha maps for the fur done this week.

Thursday, May 1, 2008

Unreal ActorX

Is this what you guys were looking for?

http://udn.epicgames.com/Two/ActorX.html#Maya%20Exporter%20Plugins

I don't see anything for downloading version 3, but I guess it still works.

Wednesday, April 30, 2008

Hey everyone. I have completed the texture sets for everyone to use as their base textures for some of the assets we have. If you have any questions as to where this stuff would be applicable please call me.

Here is the link:
TEXTURES!

Emergency

Hey everyone,

I just found out that there has been a death in my family. I'll need to head home for the rest of the week, so Bret will be taking over all my duties until I can get some free time.

Call me if you guys need anything and I'll get back to you when I can.

-Dylan

Monday, April 28, 2008

Thursday, April 24, 2008

Wednesday, April 23, 2008

Bridge rework


Dylan the guard model I was working on will not load on to the school computer can I get your email and have you turn the body into an obj file for me? Sorry for the inconviennience.

Tuesday, April 22, 2008

Sunday, April 20, 2008

Map First Pass

Here is the Guard Post plus the Wall section of the map, first pass style with Unreal 3 textures and skydome.

Last tree

Path Map


Wall First Pass


Friday, April 18, 2008

Wall.




This wall is built as if it was brand spankin' new.

Thursday, April 17, 2008

Node 3 PaperMap




Node 3 Concept


2 minute silhouettes for dylan


So you were interested in my doing some silhouettes. I did a bunch and these were my favorites. I tried to take in considering from keeping away from straight lines. Mix and match. Or shall we stick with the original concept.

Wednesday, April 16, 2008

Google Docs

As suggested last night I've started using Google Docs. I've shared the Assignment sheet and Power Point for the pitch with everyone. It doesn't send to myself, so if everyone could just respond to this post saying whether or not they now have access to the documents... or even how it works! I've created a folder structure similar to the one on my computer and in the inbox at school, so hopefully you guys can see everything.

Let me know!

Monday, April 14, 2008

Tree 3


Bark

Guard concept



Rope on the Tower

Erich,

The rope on the tower should be done with a normal map. No one will be up close enough to tell that each individual rope wasn't painstakingly made.

Tower.




Man. . . Figuring out how to do the rope around the wood is turning out to be a pain. Also.