Friday, July 25, 2008

Doorway001 and Doorway002



This one is for Lloyd. This is as static doorway that will be slapped on over a hole that will be cut through a building in the unreal editor.

Notes for this piece:

It is made of stone and bricks - try to show this in your modeling, or in a high poly model if you get the time.

It has dimension to it. I didn't really illustrate it very well to show the different depths of the large blocks that make up the archway, but stagger the amount that they are projected away from the wall, so that when they are seen from say a 45 degree angle, it doesn't just look like a boring flat poly plan, but rather a thick, dimensional and substantial archway.

Good luck, call me if you have any questions. Feel free to improvise, eyeball it to your best ability.

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