Saturday, August 2, 2008

Meeting Wrap Up

Just to review the meeting and give an idea on where we are at.

We're at a unique opportunity to either fall far behind or stay on schedule. The reality is we probably need to step up this next week and a half. There is a large chunk of work that needs to be done before Wednesday, and then an even larger chunk before the following Wednesday. In order to really succeed here, and for the outlook of the back 5 weeks, we need to have a beta of node 2 finished for the midterm. The project needs to look finished and as presentable as our previous level by then, in order for us to have sufficient time to finish the third node, debug node 1, and publish the entire project (that's almost entirely on me)

So to hop back into it these things need to be done before class Wednesday:

1. Implement changes to environment models.
2. All environment models unwrapped.
3. Characters modeled and unwrapped.

This will set us up for the week leading up to the final, in which:

1. All environment textures must be finished.
2. Produce a prototype reflecting a working example of gameplay.
3. Characters rigged.

If we keep these milestones in mind, we will transition nicely into the node 3, which is mostly focused on animation. Think of node 3 as the ending movie to our prototype.

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