I think the number one thing we should work on is your second paragraph. The paragraph concerning the camera tracking motions. If we concentrate on that element, it will add a style that our users can comprehend and recognize. Climbing is important, however it is only a small detail to the entire game and it would probably be better to concentrate our efforts to a larger aspect of the aesthetics- such as the camera.
Please feel free to continue posting perspective drawings, so that i can start organizing the shots and scenes within UT3.
love, chad.
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