Sunday, April 6, 2008


This is my idea for stage 2. Instead of just a straight walk a winding path will generate more interest. Along the path have totem markers as well as rune markers carved in stone (or maybe have cave painting style depictions of Goliath as foreshadowing element). As addtional interest ominous cave short cuts to break up repetition of the path.

1 comment:

Dylan Marquez said...

Good work again Hunter.

I am fine with the top half of the map. I think that the bottom half is too complex for this part of the game. The Neutral Zones aren't meant to take up too much time. I think you could remove one of the bends in the first part.

The cave idea is valid designer decision but I don't think it makes much sense that a cave would make natural geographic sense. More so though, I don't think we want to introduce any elements that we have to specifically model JUST for the neutral zones. In theory we should be able to build them from assets we already have.

I do think that we could break up the simplicity though, just not with a cave. Perhaps a stream that cuts across the path. At this point in the progression the water wouldn't be frozen (the maze marks the point of the heaviest snow fall and after that everything is frozen).

Otherwise you've got the right idea about everything.